Bagrat Dabaghyan

Bagrat Dabaghyan

CTO at Triada Studios

Armenia

Deep TechSaaSGaming

Bagrat Dabaghyan is a programmer and VFX artist/composer with more than 30 years of experience in software development and computer graphics. As CTO of Triada Studio since 2004, he has deep expertise in C/C++, shader languages (GLSL, HLSL), and modern graphics APIs including Metal and Vulkan, with extensive experience in OpenGL and DirectX. Throughout his career, Bagrat has developed numerous in-house tools and plugins, focusing on rendering systems and low-level optimizations that are used to deliver commercials and visual effects for movies. He developed a custom graphics engine from scratch that delivered photorealistic, high-fidelity rendering with strong mobile performance - a significant technical challenge at the time. This engine powered Shadowmatic, which received many prestigious prizes including the Apple Design Award and became the App Store's Game of the Year in many countries such as China, Russia, Japan and India. Currently working on a new graphics engine "Catoo" for Triada Studio's upcoming game, Bagrat enjoys tackling complex problems in mathematics, physics, and computer science. He's passionate about sharing knowledge on graphics programming, engine development, and various aspects of game creation - from technical implementation to game mechanics and artistic direction.